Seventy-four percent of K-8 teachers in a recent survey by the Games and Learning Publishing Council reported using digital games for instruction. Gaming can definitely enrich your classroom and further enhance student learning. One great gaming tool is GameUp.
GameUp is a FREE resource through BrainPop that provides fun, interactive and educational games that will engage and challenge your students. GameUp addresses a wide variety of K-12 content areas, including: Science, Math, Social Studies, Health, English, and Engineering/Technology.
- Motivate and provide goals
- Encourage participation
- Foster creative, interactive problem-solving
- Strengthen critical and systems thinking
- Pose adaptive challenges
- Spark inquiry
- Require very little prep by busy teachers
(View on Youtube)
What you need to know about GameUp:
- Search games by K-12 state standards as well as by lesson
plans and grade level.
- Lesson plans, games, and quizzes/assessment tools are FREE.
- Students can also watch related BrainPop/Jr. videos if
you are a BrainPop subscriber.
- Teachers can assign different game levels for differentiation.
Have you already used GameUp? What other ways are you gaming in your classroom? Let us know in the comments below.
Resources
Digital Learning Games Used by Majority of Teachers, Survey Finds
Games and Learning Publishing Council
Jane McGonigal: Gaming Can Make a Better World!
Gamification in Education
I am excited to share with you InfuseLearning. Move over Socrative, PollEverywhere, and other student response systems. It just got easier. InfuseLearning is the newest virtual tool for this job in the classroom. It is empowering yet simple to use. The online tool allows you to push questions, pictures, prompts, and quizzes to each student device. School districts that are lucky enough to have classroom sets of mobile devices, laptops, or have a successful BYOD program set up are able to use this tool easily. It provides a platform that allows teachers to engage every student on any device. It is not limited by location or device. Real-time student feedback, enhanced interest, differentiation, and effective questioning are all part of this tool.